The Co-Worker Game
IKEA UK and Ireland
Turn a distinctive employer promise into an experience people can try, with a clear route to real information.
IKEA’s stated goal was to attract a new generation of co-workers by showing that careers could move sideways across departments as well as upwards. The game belonged to Careers Done Different, so its core assignment was employer consideration, not simply virtual furniture sales or a generic metaverse presence. The game’s useful strategic question is whether a participant can experience a distinctive employment promise. Start with that behaviour and only then choose a technical format. A simple branching story may explain lateral career moves better than an expensive world if the world offers little meaningful choice beyond walking through branded scenery.