← Reading listPAINT / COLOUR LIKE NO OTHER
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DEEPER STUDY / Sony BRAVIA / 2006

Paint / Colour Like No Other

give an abstract product attribute a physical event, while extending a consistent platform through a genuinely new execution.

Technology & ElectronicsUnited Kingdom / international5 min read
Published by SNS Media Tech

AI-assisted research and analysis for the SNS Creative Fieldbook

Sources reviewed 6 November 2026

The original campaign creators did not write or endorse this analysis.

Original campaign credits: Agency: Fallon London; Director: Jonathan Glazer; Production: Academy Films; Visual effects: MPC; Practical effects supplier: Phoenix Fireworks.
Recognition: No award claim is made in this study.
Launch / edition: 2006. Award years: No award claim.

The problem. The idea. The experience.

Sony continued the BRAVIA colour proposition with a new spectacle.

How the idea came to life

Paint eruptions around a Glasgow housing estate, combining practical and digital effects.

How it reached people

Television, online preview and making-of clips.

Read the data in context.

The numbers below describe different kinds of outcomes. Their date, scope and reporting source are part of the result.

Production and distribution verified; no execution-specific sales result asserted.

Read the campaign story

Sony BRAVIA’s Paint followed the earlier Balls film with a different physical spectacle in October 2006. Fallon and director Jonathan Glazer turned a Glasgow housing estate into a setting for bursts of coloured paint, timed to music. The production supplier Phoenix Fireworks documents the use of a vacant tower block and specialist effects planning. The proposition remained colour reproduction, expressed through an arresting visual event.

Contemporary reporting by Animation World Network makes an important distinction: Paint combined practical effects with computer-generated elements and post-production. MPC helped plan the sequences, simulate paint and clean up the filmed material. The Media Leader records television transmission on ITV1 alongside an online preview and behind-the-scenes footage. A story about the production therefore accompanied the finished advertisement; the evidence does not support calling the result entirely in-camera.

Editorial reading: Paint makes a product attribute behave like an event. Colour is familiar and difficult to explain persuasively in a specification list. Giving it rhythm, scale and an unexpected location creates a sensory shorthand. The viewer can remember the proposition through the action itself, even without remembering a model number. That is a useful creative principle, although watching an advertisement on another display is not a controlled test of the advertised television.

The sequel also shows how a platform can stay consistent without repeating its original execution. Balls used movement through a city; Paint used choreographed eruptions around buildings. The connective tissue is the product-related experience of colour. A smaller organisation can use the same distinction: hold the attribute and tone steady, then change the setting, material or action enough to reward attention again.

The practical adaptation is not to reproduce dangerous scale. Create one contained visual experiment with safe materials, record the process and make the product connection unmistakable. A behind-the-scenes piece is useful when it explains a genuinely interesting decision. It becomes less useful when it merely congratulates the production team. Measure whether people remember the intended attribute and seek a demonstration, rather than assuming admiration for the spectacle means purchase intent.

Keep the attribute constant

Identify the sensory or functional promise that must survive every new execution.

Change the creative action

Develop a new material, rhythm or setting rather than making a larger copy of the previous advertisement.

Make the process useful

Use behind-the-scenes content to explain a meaningful creative choice, not just the size of the production.

A small test for another brief

Demonstrate one product-related sensory attribute through a safe tabletop visual experiment.

Compare attribute recall and demonstration requests with a conventional product clip.

Stop if viewers remember the spectacle but cannot identify the product or intended attribute.

  • Select an attribute customers can explain in ordinary language.
  • Film a contained material experiment with an explicit product connection.
  • Make a short process companion showing one interesting choice.

Sources & further reading.

These are educational analyses of external campaigns, not SNS client projects. Source-backed campaign details, editorial interpretation and proposed tests are distinguished. Brand and campaign-entry reports are not independent causal audits.