DEEPER STUDY / Sennheiser / 2015
Reshaping Excellence
Let a small individual contribution become legible within a shared reveal, without confusing participation with product validation.
AI-assisted research and analysis for the SNS Creative Fieldbook
Sources reviewed 7 November 2026
The original campaign creators did not write or endorse this analysis.
Original campaign credits: Sennheiser with Philipp und Keuntje; Artificial Rome handled interactive WebGL work and Sehsucht production. Roles are scoped to the documented digital launch.
Recognition: No award claim is made in this study.
Launch / edition: 2015. Award years: No award claim.
The problem. The idea. The experience.
Build anticipation for a product reveal.
How the idea came to life
Visitors shaped digital sound sculptures within a shared monument.
How it reached people
Interactive website and launch communication.
Supporting sources: Creator primary portfolio →
Read the data in context.
The numbers below describe different kinds of outcomes. Their date, scope and reporting source are part of the result.
No independently verified commercial outcome adopted.
Read the campaign story
Sennheiser’s 2015 Reshaping Excellence launch used an interactive digital monument. Artificial Rome’s account describes visitors shaping sound sculptures that joined a larger structure before the product reveal. The creator record identifies Philipp und Keuntje and Sehsucht as partners. The staged experience and reveal are one campaign family, not separate cases for each phase.
The portfolio establishes the intended interaction and production roles. Its participation and superiority claims are not treated here as independently audited results. The strategic question is whether a small action makes a launch more understandable or merely delays access to useful information. A contribution should have a visible relationship with the shared result, rather than functioning as a decorative demand for attention.
Editorial interpretation: an accumulating structure can turn waiting into a sequence with perceptible progress. Someone arriving early can see that the experience is unfinished and understand how another contribution changes it. However, the design needs a meaningful individual response as well as a collective destination. Otherwise the participant supplies activity while the brand retains all the value of the reveal.
Editorial interpretation: mystery works best when uncertainty is bounded. The audience may not know the product yet, but should understand what the interaction asks, how long it takes and what becomes of the contribution. A smaller organisation can use a simple paper assembly to investigate this relationship before commissioning an elaborate digital environment or promising a public spectacle.
Make the contribution visible at two scales
Design a response that acknowledges the individual action and shows its place in the larger whole. Avoid making the personal result disappear immediately into an unreadable total. Ask reviewers to point to what changed because of their choice. If they cannot, the interaction may be generating effort without a corresponding sense of agency or understanding.
Give impatient visitors an honest route
Not everyone wants to play before learning about an offer. Provide a plain explanation or a clearly labelled later reveal without suggesting that participation is compulsory. Compare the experience for someone who contributes with the experience for someone who only observes. Both should receive enough information to understand the proposition and make a reasonable decision about continuing. Let observers explain the reveal without participating, then compare their understanding with contributors. This distinguishes the value of the assembled image from the extra effort of helping to create it.
Separate engagement from evidence of value
A completed interaction demonstrates that someone followed a sequence, not that they trust the product or intend to buy. Record comprehension, perceived effort and willingness to return separately. Avoid presenting a large aggregate participation figure as proof of product quality. The more demanding the interaction, the more important it is to establish that the effort serves an intelligible purpose.
A small test for another brief
Proposed adaptation: invite consenting adult reviewers to select one original paper tile for a fictional community reading-room poster, then show how the tiles form a shared image.
Measure whether reviewers can identify their contribution, explain the collective goal and estimate the effort required. Compare the assembly with a straightforward reveal of the same poster. Keep the participatory version only if it adds understanding or meaningful choice rather than simply increasing the number of steps. Record objections from people who prefer to observe without taking part.
Stop if participation becomes compulsory, contribution ownership is unclear or the experience implies that involvement validates an unrelated product claim.
- Use invented contributions and an offline layout.
- Offer a direct view of the completed design.
- Collect no accounts, recordings or personal listening data.
Sources & further reading.
These are educational analyses of external campaigns, not SNS client projects. Source-backed campaign details, editorial interpretation and proposed tests are distinguished. Brand and campaign-entry reports are not independent causal audits.
- Artificial Rome: interactive launch case →Creator primary portfolio · Supports: 2015 digital mechanism and scoped production credits; outcome totals not adopted.