DEEPER STUDY / au / KDDI / 2015
Santaro: familiar heroes become friends
Use familiar characters in a new relationship to make repeated messages recognisable.
AI-assisted research and analysis for the SNS Creative Fieldbook
Sources reviewed 6 November 2026
The original campaign creators did not write or endorse this analysis.
Original campaign credits: Agency: Dentsu.
Recognition: No award claim is made in this study.
Launch / edition: 2015. Award years: No award claim.
The problem. The idea. The experience.
Editorial framing: Use familiar characters in a new relationship to make repeated messages recognisable.
How the idea came to life
KDDI and Okinawa Cellular announced that the commercials began on 1 January 2015. Shota Matsuda played Momotaro, Kenta Kiritani played Urashima Taro, and Gaku Hamada played Kintaro. Their improbable friendship departed from the characters’ separate traditional stories. Contemporary creative coverage attributed the concept to Dentsu creative director Makoto Shinohara and connected the reinterpretation to au’s existing idea of offering new freedom. This was deliberately invented entertainment, not a retelling presented as folklore scholarship.
How it reached people
The launch used television commercials, a dedicated website and au’s official YouTube channel. Contemporary coverage also described the intention to use the same series for service advertising. That distinction matters: distribution was not only a single film earning attention online. The characters provided a repeatable framework that could carry subsequent messages while maintaining a recognisable relationship with the audience. This study treats that framework as one family rather than counting its individual episodes as separate campaigns.
Supporting sources: Brand primary source → Trade reporting →
Read the data in context.
The numbers below describe different kinds of outcomes. Their date, scope and reporting source are part of the result.
Historical execution documented; no independently verified incremental commercial or behavioural impact asserted.
Read the campaign story
A mobile network has a recurring communication problem: plans and devices change faster than an audience can learn a completely new advertising world. au’s Santaro platform approached that problem through shared cultural memory. It brought three familiar Japanese folk heroes into the same friendship group. The strategic reading here is editorial: recognisable characters supplied a starting point from which the brand could make novelty feel approachable, rather than requiring every service announcement to establish its own cast.
KDDI and Okinawa Cellular announced that the commercials began on 1 January 2015. Shota Matsuda played Momotaro, Kenta Kiritani played Urashima Taro, and Gaku Hamada played Kintaro. Their improbable friendship departed from the characters’ separate traditional stories. Contemporary creative coverage attributed the concept to Dentsu creative director Makoto Shinohara and connected the reinterpretation to au’s existing idea of offering new freedom. This was deliberately invented entertainment, not a retelling presented as folklore scholarship.
The launch used television commercials, a dedicated website and au’s official YouTube channel. Contemporary coverage also described the intention to use the same series for service advertising. That distinction matters: distribution was not only a single film earning attention online. The characters provided a repeatable framework that could carry subsequent messages while maintaining a recognisable relationship with the audience. This study treats that framework as one family rather than counting its individual episodes as separate campaigns.
The creative mechanism is a useful combination of familiarity and a broken rule. Viewers can identify the heroes quickly, then encounter a situation that would not belong in the traditional tales. Their everyday interactions make room for humour without needing a technical demonstration in every scene. A brand using this approach still has to make its offer intelligible; character recognition alone does not tell a customer which plan suits them or establish service quality.
For practitioners, the interesting lesson is to design a durable relationship between characters before designing dozens of messages. That is an interpretation of the execution, not proof that the campaign caused subscriber growth. The opened launch and creative sources establish dates, cast and distribution but do not isolate incremental sales. Cultural familiarity is also local and uneven. A borrowed story system needs thoughtful interpretation, clear rights checks for modern adaptations, and testing with people who do not already share the creators’ reference points.
Define the relationship first
Write the cast’s recurring tensions before adding changing offers.
Preserve the practical message
Check whether viewers can explain both the joke and the service being promoted.
Test cultural familiarity
Ask unfamiliar viewers what they understood without explaining the reference.
A small test for another brief
Test a recurring fictional pair for one routine service.
Compare accurate offer recall and character-to-brand attribution.
Stop if character recall rises while offer comprehension falls.
- Write three short situations using the same relationship and one factual offer.
- Produce inexpensive storyboards and a plain information version.
- Show both to a small consenting audience and ask unaided questions.
Sources & further reading.
These are educational analyses of external campaigns, not SNS client projects. Source-backed campaign details, editorial interpretation and proposed tests are distinguished. Brand and campaign-entry reports are not independent causal audits.
- KDDI launch announcement →Brand primary source · Supports: 1 January 2015 launch, cast, website and YouTube distribution.
- Brain creative account →Trade reporting · Supports: Dentsu creative attribution, concept and planned service advertising.